Every drop chance in the game is public
· Crazy Raccoon Games Studio
Games with random rewards tend to keep their odds in small print. We put ours on one page: drop chances. The game links to it from its settings.
What is on the page
Every geode, every tile pull, every bell, every hero pull and every source of gear: what it may hold, and how likely each outcome is. Where a hero pull is certain after a number of tries, the page says the number.
It is not a copy
The page holds no list of its own. It asks the game's server for the tables the server itself rolls with. When a chance changes in the game, the page changes with it. There is no second list to fall out of date.
Why
You should know what you are playing for before you spend time or money on it.
It also keeps us honest. A chance we would not want to print is a chance we should not ship.
The other half
Public odds are half of it. The other half is what money can buy. In Emberblood Keeper time is sold, never power.